Necromunda: FAQ 2025, the FAQ That GW Doesn’t Give Us

Necromunda’s game designers have let us down when it comes to errors and ambiguities in the rules. As a result, the Necromunda subreddit and various Discord servers are filled with players trying to figure out how this game actually works. Sometimes, the answer is simple, and experienced players can provide a clear response. Other times, however, you’ll either face a wall of text, get caught in a lengthy debate, or be directed to an outdated FAQ or old publication, one that is now contradicted by the latest rulebooks. This often leaves you more confused than when you first asked the question.
Those endless discussions tend to revolve around rules interpretation: deciphering the wording, breaking down the terminology, and trying to determine the true intent behind them. Because as written, many rules lack clarity or fail to account for edge cases. That’s modern Necromunda for you, a beloved game that hasn’t received an official FAQ or errata in three years, despite the release of seven books since then, including three different rulebooks.
That’s why I’m putting this together, to cover the most common questions I’ve seen posted on social networks or discussed in my gaming group. Don’t hesitate to contact me on Discord or Instagram if you have other questions that could fit here.
Close Combat
Q: Can I make a Shoot Action at the same time as a Fight action with a Versatile weapon?
A: Yes, but only if you’re not engaged with an enemy.
Q: Can I perform a Coup de Grâce at exactly 1″?
A: Yes, Coup de Grâce can be performed within 1″, meaning anywhere from 0″ to 1″.
Q: Can I use a Wyrd Power while engaged?
A: The rules don’t specify any primary or secondary status requirements for activating Wyrd powers.
In most cases, special actions from scenarios or equipment require the fighter to be standing and not engaged. However, some Wyrd powers, such as Warp Strength, Flame Blast or Iron Arm, are only effective if the fighter is already engaged in close combat, since there’s no way to cast them before moving into combat.
Recommendation: Wyrd powers and Maintain Control (Simple) should be allowed while engaged.
Q: Can I fight in a smoke cloud?
A: No. To perform a Fight action, your opponent must be within your vision arc, which represents the area visible to your fighter (Core Rulebook, p58). A smoke cloud blocks Line of Sight, which nullifies your fighter’s vision arc in close combat. As a result, you cannot fight while inside a smoke cloud, unless your fighter is equipped with photo-goggles.
Trading Post
Q: Can I buy a Boning sword at the Trading Post if I’m not playing a Corpse Grinder Cult?
A: Not if you’re using the Core Rulebook Trading Post. By default, the Boning sword is exclusive to Corpse Grinder Cults and only appears in their gang equipment list. However, if your campaign allows the Book of Ruin: Trading Post Appendix, then it becomes a common item. Check with your Arbitrator to see if this appendix is being used in your campaign.
Ash Wastes
Q: How does Nerves of Steel interact with a successful hit on a Mounted fighter?
A: Normally, when a Mounted fighter is hit by a ranged attack, they must take an Initiative test to avoid being Pinned. However, Nerves of Steel allows a fighter to take a Cool check instead of an Initiative test to avoid being Pinned.
For a Mounted fighter with Nerves of Steel, this means they can substitute the usual Initiative test with a Cool check when hit by a ranged attack. If the check is successful, they are not Pinned and remain mounted as normal. If they fail, they suffer the standard effects of Pinning while Mounted.
Q: Can I use the Ash Wastes Arachni-rig in the Underhive?
A: It depends. The model’s description states that Van Saar Wasteland gangs use it, and Games Workshop has consistently promoted it as being designed for the rough terrain of Necromunda’s outlands – open spaces, rocky surfaces, and large battlefields. They even put Ash Wastes in the name, strongly implying its intended setting. However, Wasteland gangs aren’t prevented from entering the Underhive, and recent campaigns have featured them fighting there. While they typically cannot select vehicles or wargear that grants the Mounted condition in Underhive scenarios, the Ash Wastes Arachni-rig is neither.
If you’re playing a Wasteland gang, you can use it in the Underhive without issue. If not, check with your Arbitrator before including it in your gang.
Q: In Ash Wastes, all weapons must use the Long Range accuracy modifiers. Does this apply to Close Combat weapons as well?
A: Yes, this rule applies to all weapons, including Close Combat weapons. It appears to be an intentional design choice to alter the game’s balance.